Monthly Archives: October 2009

The Importance of Failure for Designers – Part 3

TweetIn the final part of this series on the importance of failure, I’ll be getting a little philosophical on the subject. Part 1 and Part 2 covered some practical means to take advantage of failure. The final two methods are … Continue reading

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The Importance of Failure for Designers – Part 2

TweetIn Part 1, I showcased the first two methods for dealing with failure and learning from it. Part 2 will focus on activities that can be during a retrospective, or stand alone. These next two methods have a certain risk … Continue reading

Posted in Interaction Design, User Experience | Tagged , , | 4 Comments

Adventures of Loki and Tristan

TweetIt’s been just about 3 months since Tristan has joined our world, and everyone in our household is finally getting settled down with the new addition. My wife and I made it through the transition fairly well, and I can … Continue reading

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The Importance of Failure for Designers – Part 1

TweetI’ve recently been working on a framework to help designers deal with failure. Failure can occur many times over the course of a project, and knowing how to use that failure effectively helps a team continue to work without losing … Continue reading

Posted in Interaction Design, User Experience | 4 Comments