Prototyping is Like An Onion – It Has Layers
Recently, I’ve had to create several in-depth interactive prototypes, and keeping all the various designs and interactions straight was a bit of a daunting task. Especially when the level of interactive fidelity was high. To ensure that I hooked up every piece of interaction and wrote every logic case needed, I took the development of the prototypes step by step, or layer by interactive layer. This post is a brief description of the process I followed. I’d be interested to know how this relates to your own process and any other comments you might have.
