Good experiences are invisible and hardly ever seen. Bad experiences scream out at us and are impossible to ignore.

I recently had the pleasure of being a guest on Jeff Parks i.a. podcast. This was my first time being both interviewed and recorded, and kudos to Jeff for making it an awesome experience! The conversation we had revolved around failure and why it’s so important for designers. The topics include concepts I brought up in my three part posting on the importance of failure, and feedback we received on the wiki he set up. Thank you to Christian Crumlish, Daniel Szuc, Jan Jursa, Valeska O’Leary, and Eric Reiss for that feedback btw! You can listen to the podcast either here or via iTunes. Hope you enjoy!

In the final part of this series on the importance of failure, I’ll be getting a little philosophical on the subject. Part 1 and Part 2 covered some practical means to take advantage of failure. The final two methods are meant more to change the mindsets of both individuals and organizational leadership to encourage an environment that takes full advantage of failure. Failure always has a negative connotation to it, and these final two approaches are perfect for finally putting a positive spin on the subject. Continue reading →

In Part 1, I showcased the first two methods for dealing with failure and learning from it. Part 2 will focus on activities that can be during a retrospective, or stand alone. These next two methods have a certain risk associated with them due to the emotions that can arise during the resulting conversations. If done successfully however, the passion these emotions invoke can help solidify the lessons that are available to be learned. Continue reading →

I’ve recently been working on a framework to help designers deal with failure. Failure can occur many times over the course of a project, and knowing how to use that failure effectively helps a team continue to work without losing steam. Over the next couple of weeks I’ll be posting the methods I’ve identified two at a time that form the framework. The goal of these posts is to gather feedback on the value of these methods, and any suggestions you want to see that will help flush them out. In other words, have a nice virtual conversation around how to scare off the bogeyman that is Failure. Continue reading →

The key to any advanced prototypes using Blend 3 w/ Skecthflow is using the SketchFlow Animation Panel, the more advanced States panel, or by adding common interactive behavior to controls. Now, if you happen to have any Flash background, setting up animations will feel very comfortable for you. Below are my thoughts on how to set up some of the behavior that is exhibited by another Silverlight Prototype I put together. (Please explore the prototype to see how feedback and annotations work.) Continue reading →

My first introduction to Blend wasn’t a pleasant one, so bad that when Blend2 came out I promptly ignored it. However, while attending the Day of .Net Conference I sat in on a demo of Blend 3 with Sketchflow. It was impressive to see the improvement that has been made in the Blend, and with the addition of Sketchflow.  To dive deep into the capabilities of Blend, I downloaded the trial version and set out to create a prototype for a future design of this blog (and do some R&D for how to use this on my project team). Below are some thoughts I had while cranking out this concept. Continue reading →

The art of designing is one filled with failing early and failing often. These iterations allow a designer to learn from their mistakes to get to a proper solution. Learning from your failures is real challenge though, especially if there is a close personal connection to a design. The slippery slope is when we don’t learn from our failures, for we are destined to make the same mistakes all over again. The act of ‘sucking less than I did last time’ is an art that any designer needs to learn if they hope to be successfully.

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Seeing Things Differently – It is always best to keep in mind the people that always need a little help.

Designing A Unified Experience – Kim Goodwin gives an outstanding overview of design. Great video to check out.

Todd Zaki Warfel – redUX DC ‘09 – Todd gives us a great run down of the workshop he gave on prototyping at the IA Summit back in March. Continue reading →

Ghost in the Pixel is one of my favorite Interaction Design blogs. Last May, Uday Gajendar posted some insightful questions to guide young designers on the path they want to take professionally. I found this helpful in allowing me to better define the type of designer I want to be when I grow up. Below are my answers. Continue reading →

10 UI Design Patterns You Should Be Paying Attention To – Great additions to your design pattern library. Smashing Magazine never disappoints.

Four Must Read Pieces on UX Matter – You can never have too much reference material.

Visual Decision Making – Investigation on the importance of visuals and how they encourage people to engage at a deeper levels. Continue reading →