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	<title>Brad's Ramblings &#187; Random Noise</title>
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	<link>http://bradsramblings.com/blog</link>
	<description>User Experience, Interaction Design, Fatherhood</description>
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		<title>Contextual Vibes</title>
		<link>http://bradsramblings.com/blog/2010/05/contextual-vibes/</link>
		<comments>http://bradsramblings.com/blog/2010/05/contextual-vibes/#comments</comments>
		<pubDate>Thu, 27 May 2010 19:26:12 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[Contextual Design]]></category>
		<category><![CDATA[Free Idea]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=402</guid>
		<description><![CDATA[Why doesn&#8217;t the iPhone allow you to customize the vibration sequence based on the context of the notification? This has been bugging me for awhile, but thanks to Eduardo Ortiz and Diego Pulido I&#8217;m bugged enough by it now to write about it. During a standard work day, my phone stays in the silent mode [...]]]></description>
			<content:encoded><![CDATA[<p>Why doesn&#8217;t the iPhone allow you to customize the vibration sequence based on the context of the notification? This has been bugging me for awhile, but thanks to <a href="http://www.deconstructux.com/">Eduardo Ortiz </a>and <a href="http://www.diegopulido.com/">Diego Pulido</a> I&#8217;m bugged enough by it now to write about it. During a standard work day, my phone stays in the silent mode more often than not. Between SMS message, Boxcar Notifications, and emails my phone buzzes a lot. Now I&#8217;m like many people and I keep my personal email open all day so I can easily switch it when I need to. Feeling an email &#8220;buzz&#8221; come from my leg would tell me to check this tab rather than pull out my phone. The more I think about this type of use, the more I want this feature.<span id="more-402"></span></p>
<p>Thinking back, even my pager from high school had the ability to customize its vibration. Granted, the pager only had one function so it didn&#8217;t need do any logic to determine which vibration sequence to use, but still the ability was there. With an advanced device like the iPhone, it should be easier than pie to put some logic around what sequence the vibration uses based on what context is being called. This capability has to present already, as Apps have the ability to use the vibration of the phone in a variety of ways. Apple, if you&#8217;re listening (which I know you&#8217;re not) this would be nice to see in 4.x version of the iPhone OS.</p>
<p>What are some ways this type of contextual interaction could help you?</p>
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		<item>
		<title>The Philosophy of Function</title>
		<link>http://bradsramblings.com/blog/2010/04/the-philosophy-of-function/</link>
		<comments>http://bradsramblings.com/blog/2010/04/the-philosophy-of-function/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 14:35:13 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=398</guid>
		<description><![CDATA[As I mentioned in my previous post, I recently was reminded of papers I wrote back in college for some philosophy courses that oddly deal directly with my professional life as a User Experience Designer. This next paper really resonated with my internal Interaction Designer, as it deals mainly with function and behavior.   Please [...]]]></description>
			<content:encoded><![CDATA[<p>As I mentioned in my previous <a href="http://bradsramblings.com/blog/2010/04/the-physical-and-non-physical-world/">post</a>, I recently was reminded of papers I wrote back in college for some philosophy courses that oddly deal directly with my professional life as a User Experience Designer. This next paper really resonated with my internal Interaction Designer, as it deals mainly with function and behavior.   Please bare in mind that my skills as a writer were not the greatest back then and I’m slightly embarrassed at the state in which I found them, regardless I hope you enjoy.<span id="more-398"></span></p>
<h3 style="text-align: center;">The Philosophy of Function</h3>
<p>After looking over chapter seven in Nicomachean Ethics book one, I can’t see how one can relate the final cause to Aristotle’s function argument.  The final cause opens the door to giving things in nature ambition, or to some extent desire. It implies that something is drawing an acorn nut into growing into a fully grown tree. There are a lot of unseen forces at work here, to pull a nut into a tree from some place unseen. I see the function argument as something different though, it gives a nut meaning or a man meaning. In the coming paragraphs I will show that there is a way to apply the function argument to nature, how you can apply the function argument to man, and the differences between the final cause and the function argument. These paragraphs will show how the function argument can be separated by the final cause and therefore be free of its scientific objections.</p>
<p>For us to be able to see how nature’s creatures and nature itself has a function we will need to examine various creatures, plants, and aspects of nature that plays a certain function to the world around it.  There are many insects around the world that play a key role in their environment. They help protect various planets and help clean their environment around them.  Coleptera.org is an organization devoted to the study of everything there is to know about beetles.  In there overall description of what beetles are they give examples of what roles they play in their environment.  There are a class of beetles that have the function of pollinating flowers and trees. Without this function many flowers would not be here today. Another class of function of a different class of beetles is to clean up the waste of other animals. The dung beetles feed on and reproduce in the dung of plant eating animals. By doing this function they get rid of millions of tons of dung in a year. If the dung beetles didn’t do its function, our forests would have been overrun and smothered with the dung of herbivores. We owe a lot to the function of the dung beetle, and many other beetle species that are out there.</p>
<p>Plants have many different functions depending on what they grow and where they grow. The Rice Unix Facility has a side site that discusses the Staghorn Cacti. The Staghorn has a protective function in its nectar that keeps it safe from insects. This nectar attracts other insects that will attack, remove, prey upon, or parasitize herbivores that would eat the cactus. The function of creating the nectar protects the all Staghorn Cacti from attack. This is a function just like out own eyes, ears, and hands. Since it is acceptable the since the eyes, ears, and hands have functions then so must we. Then it must be acceptable that since a part of the Cacti has the function of creating the nectar then so must the Staghorn Cacti have a function overall.</p>
<p>Finally there are aspects of nature that’s function keeps our world going basically. The North Atlantic Current, or the Gulf Stream, contributes to the stability to much of our world’s weather. What the Gulf Stream does basically according to the history of the Gulf Stream is bring warm water and air from the Gulf of Mexico all the way up to the British Isles.  This brings warm weather to the eastern part of Canada and the western part of Europe. Theoretically if the Gulf Stream did not do this then this regions would just be extension of the Ice cap at the North Pole. If the Gulf Stream did not perform this function naturally then all the people that live in these regions would be out of a home. There are many functions apparent in nature if you just take the time to look for them. They are automatic in some cases in others; it requires certain creatures to maintain the balance.</p>
<p>Aristotle claims that the function of man is to be rationional; this is what makes a man good. The accepted way a proving this by showing that our parts have a function so we must have one since our parts do. The argument that seems weak states that since a carpenter or tanner has a defined function so must the man that does the carpentry or tanning. There is no dispute that carpentry and tanning have a function that is their own, but does that mean since someone is doing that function they have a function themselves.  I happen to believe that it does for two reasons. The first is easy enough to state and explain. Aristotle says that the function of man is to be rationional, well the activity of carpentry and tanning requires a certain amount of rational thought doesn’t it? When a carpenter goes to plan out a new chair style or chest style is must first sit down and rationally think out how it will look and be built. The design does not just come to him by accident or happenstance. The advance and working of carpentry and tanning require a person that possesses rationional thought to practice. So from my point of view you cannot have one without the other.</p>
<p>Some could say that the act of carpentry or tannery can be separated from the carpenter or tanner.  I don’t believe that this is possible, for if you ask any man who has spent his life doing something he will tell you that what he does is as much a part of him as the air he breaths. Aristotle states that to live a life of rationality means living a life of happiness.  Well, another great man, Ben Franklin, once said “It is the working man who is the happy man. It is the idle man who is the miserable man.”(www.brainyqoutes.com)  I don’t see how one can say that a man who does carpentry or tannery is not a working man.  By using this quote as a basis of an argument, for a man to be happy he must work. To work he must do a craft. Since rational thought is happiness, then working is rational thought played out. The function of carpentry and tannery is then based upon the function of the man, not the other way around.</p>
<p>There are some distinct difference between the final cause and the function argument that you can use the separately. The final cause states that there is some end the drive all action. The action of kicking the table is to get to the end which is kicking the table. It requires to some extent a desire or ambition to get to a certain end. This can easily be seen in the actions of humans and even in some animals. It gets fishy when it is applied to nature. Saying that there is a desire for the grass to grow, that it wishes to grow into a fully grown stalk, can open the door to a lot of superstition.  Thought like these could have been the reason why the Native American Indians worshipped nature’s spirits. Many other cultures can see the same idea in their religion or faith.</p>
<p>Function has a definition that is different than a cause though. A function helps or creates an end, but is not depended on the end. I can create robot with a hammer arm, with the clear function of hammering an object. The end object does not matter to the robot because its only has the function of hammering.  A river, given enough time, can create a new grand canyon with the current of its waters. The end of the river is not to do this, but its function makes it so. I see a function as a reason why something does something, not every function needs an end for it to happen.  A function does not desire or have ambition to do its duty it just does it, because of this you can see the line the separates the final cause and the function argument.</p>
<p>I started this paper with the desire to make a line that would separate Aristotle’s function argument and his final cause. I looked at nature and it inabilities to see what there function is in the overall picture. I looked at the working man and saw how his work is what defines him and vice versa.  Finally I looked at my idea of what a cause and a function is and how they can be seen as separate things. I can see how the scientifically community can throughout the final cause, to a certain extent. Yet, I personally can see a difference between Aristotle’s arguments and with the paper I hope you can too.</p>
<h3 style="text-align: center;">Work Cited</h3>
<ol>
<li> Book: “Complete Works of Aristotle” Edited: Jonathan Barnes. Princeton University Press, 1995.</li>
<li> Website: Coleoptera.org, Article: What is a beetle?</li>
<li> Website:  Brainy Quotes, Benjamin Franklin Quotes.</li>
<li> Website: A Natural History of Extrafloral Nectar-Collecting Ants in the Sonoran Desert Rice University. &lt; http://www.ruf.rice.edu/~bws/efns.html &gt;</li>
</ol>
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		<title>The Physical and Non-Physical World</title>
		<link>http://bradsramblings.com/blog/2010/04/the-physical-and-non-physical-world/</link>
		<comments>http://bradsramblings.com/blog/2010/04/the-physical-and-non-physical-world/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 19:23:55 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[crazyness]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[ShitIWrote]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=392</guid>
		<description><![CDATA[Last weekend at the IA Summit, I was reminded of some papers I wrote back in college on various areas of philosophy. I was surprised to realize that many of these papers oddly enough dealt with the very thing I find myself doing everyday as a User Experience Designer. Below is the first of several papers I&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p>Last weekend at the IA Summit, I was reminded of some papers I wrote back in college on various areas of philosophy. I was surprised to realize that many of these papers oddly enough dealt with the very thing I find myself doing everyday as a User Experience Designer. Below is the first of several papers I&#8217;ll be posting from this time in my life, please bare in mind that my skills as a writer were not the greatest back then and I&#8217;m slightly embarrassed at the state in which I found them.<span id="more-392"></span></p>
<h2 style="text-align: center;">Imaginative Creation: Interactive Dualism in the works.</h2>
<p>What if there were two worlds? One of them being physical, the other non-physical, with our minds being that which is the non-physical and our brain being that which is physical. This is the common view of the general public, known as dualism. One accepted throughout history due to many different reasons. In the philosophical world this view is not as accepted, in some cases it is actually looked down upon. It is my belief that dualism should get more credit than this. Throughout this paper I will be talking about the subclass of dualism known as interactive dualism. Using real world examples I will show how interactive dualism is all around us. I will begin by giving a brief description of interactive dualism, with arguments for and argument against. Following this I will use the human being ability to use their imagination to create art and works of literary fiction is interactive dualism in the works. Interactive dualism is all around us, we just need to open our eyes to be able to see it.</p>
<p>To begin with, I think a brief description of interactive dualism is needed to make this paper clearer. Dualism as a whole is a field of the philosophy of the mind. It deals with explaining mental phenomena and how our minds work. Interactive dualism core is very simple; there exists a physical and non-physical which is able to interact with each other. The physical is about directly affecting the non-physical, and the non-physical is able to directly affect the physical. An example of this is given by slamming your physical fist into a wall; your physical brain goes “ouch”. Your non-physical mind says “punch the wall”, and your physical fist slams into a wall. The pain felt in your hand which fires the nerves that travel all the way up to your brain is the physical part. When you yell out “ouch” that is the non-physical pain that occurs in your mind. In the end we can see how each can equally affect the other, making it a full circle.</p>
<p>The website Answers.com gives a very through explanation of dualism giving both arguments for and against. The following will be brief paraphrasing from those arguments. One of the best arguments is one using the traditional Christian take on the soul. Our non-physical mind can be seen as our immortal soul. One such soul has no tangible body or any physical properties what so ever. This soul of ours is able to live on after our physical body has died and turned to dust. After your physical body is gone, then a whole new realm of non-physicalism is introduced with the concept of heaven, hell, or some other place. Since the majority of the world’s populace has some kind of faith in an all powerful being, dualism must have some truth behind it. This defensive of interactive dualism relies on having a belief in some sort of afterlife, soul, and god, which you may not have. However, since on general the belief exists then there is some underlying truth to the whole matter.</p>
<p>One of the arguments against interactive dualism is the fact that there is no one place where you can say that the interaction takes place. If you slam your fist into a wall, what is the exact place where the pain goes from physical to non-physical? If you come to the conclusion that the pain resides in the brain, then what need is there of pain existing in the mind? Then the next step is to say the pain doesn’t exist anywhere in the brain, just the event that causes pain. This bring up a problem of the causation of pain exists in the brain, but the effect of pain happens somewhere else, which just so happens to be nowhere. This creates a bit of a problem since a dualist cannot pinpoint where pain becomes pain and where its position is. This argument is flawed because it is hard to pin point when anything becomes or meets anything. What is the exact point when I am in the hall compared to when I am in the room? It is a gray area that, which doesn’t hold much water. These are the arguments for and against interactive dualism, both have there strong points and their weakness, depending on your personal views.</p>
<p>There are many phenomena that exist in the real world that would support interactive dualism; I have narrowed it down to three which seem to work out the best. All three rely on our ability to use our imagination to create many different forms of art and literary fiction. The signs of interactive dualism in art have been around for millennia; starting with the oldest cave drawing found in France to the abstract work we see today. The cave drawings in France are believed to have been forms of primitive magic. By drawing the figures of the creatures that early humans hunted they thought they could control them and make it easier to kill. The drawing themselves fit the role of being non-physical in their nature. They control the souls and action of wild beasts in some abstract, non-spatial, to do the bidding of the given drawer. But, where did the idea of the drawing come from, better yet the idea of animal controlling magic? Nothing like this is found in nature anywhere, you won’t accidentally find random drawings on some cave that just so happens to control a local herd. Magic in it self is the idea of non-physical “things” being able to directly affect the physical. Now, the definition of magic does not depend of dualism, for the idea of magic is just a part of the big dualist picture. Dualism can survive even though we have now real example of magic. Again it comes around to how these two non-physical ideas, a herd controlling drawing and magic, come to be a part of our physical world. Some very basic human being with limited intelligence had to have access to a separate area where these things could exist and be able to apply them to the real world. Now, it is no question that herd controlling drawings and magic don’t really exist in the normal world, the idea of them does. Magic is an idea apparent throughout history from the time of Jesus to modern day where you can find a whole section about it at your local Borders. The idea of magic is what is ultimately important, not the actual real work practice of it. The idea behind herd controlling drawings has changed, but at its core has stayed the same. Examples of this are the statues and altars that are found in the ancient world that were devoted to gods and natural spirits. As with some many things, it is not the actual events of the supernatural brought on by ancient art work, it is the idea that has survived. This idea must exist in some non-physical place that no physical being or item has access to without a mind. For it is the mind that allows our physical being interact with the non-physical and vice-versa.</p>
<p>Above was an example where ancient art work itself supposedly had non-physical properties. Now, I will move on to recent historical artwork to modern artwork. Where the idea of artwork is no longer how it will affect the world, but how it represents the world. So the question becomes how does the non-physical influence the artist in their work? There are many pieces out there where the artist was so skilled that the work seems to be a piece of time that was placed on what ever medium is used. Here is where the non-physical comes into play. Whatever the medium is that is used, it is meant to represent some event in the physical world. The event can be a place or person which can be in many different circumstances. Now, physically this event can only happen once, for a very temporary time. Once this event has past, the artwork then represents something non-physical which no longer exists. Also, no matter how good the artist is the work will never be an exact duplicate on the event it is supposed to depict. In the end, the art is physical; it is made up of wood, paper, clay, or some other medium. However, the art does not depict something physical, it depict a non-physical idea that someone by looking at it can place themselves in the event in their minds. Here we have a physical piece of artwork, causing a non-physical event in the mind that takes the mind to a non-physical event. This will work for any piece of artwork that resembles an event that has either happened or will happen.</p>
<p>One other form of artwork exists that causes a non-physical event in a persons mind. These are abstract works where the art on the medium is supposed to depict some intangible idea or thing. Most abstract artwork is just a huge mixing of different colors or materials that don&#8217;t seem to have any order to them at all. This mixing is supposed to stir some thought, or belief, in the viewers mind and create an image that is personal to only them. This personal image, which is created in their non-physical mind, will be unique for that person. No other viewer will have the same exact image in their minds. Again we have a mass of seemingly random material creating a unique non-physical image in a persons mind. It works the other way with the artist as well; they have their own unique image in their head which they then translate into the mass of random material. In both cases, different types of artwork have a circle of causation going from the physical to the non-physical. Some of the events caused by the given artwork cannot be described by only physical means, especially with the unique images caused by abstract art. The abstract art examples are special due to the idea and inherit beliefs that are put in the artwork. Each one would be different, for each viewer the artwork would be seen differently. This different view is influenced by personal beliefs, like and dislikes, and possible physiological difference, i.e. color blindness.</p>
<p>The second case where a human’s imagination creates something that is non-physical is when we write literary fiction. Literary fiction is in itself a huge field to cover, so I will narrow it down to writings that involve science fiction or fantasy. Writings in this genre rely the most on our imagination because most of the time everything in the book must be created strictly from the writers mind. There is nothing in our world that we can relate to some of the things, places, or creatures that get created when some writes a story. The first area were the non-physical has some effect of the physical is this ability to create such things and place them on paper. Today, the idea of magic, dragons, fairy forests can easily be created using our imagination. However, the first time it was created is what counts in the case. Not that the reworking of these ideas are not important to the advance of the genre, but it is the original idea that really counts. The idea of dragons, fairy forests, and advanced alien are to this day strictly fiction, not real. So, what caused this now generally understood idea to be created in the first place? A person in deep introspection of their imagination, which could have been caused by many natural sometimes illegal physical things, came up with the first idea of these non-physical things. Many different things that exist in their non-physical mind get all jumbled together and out comes this unique completely unnatural being, event, or place. These then get created and put together with words on paper in a logical and rational way that ignites some reader own imagination.</p>
<p>Here, is where the physical that has a causational effect of the non-physical. There are hundreds upon hundreds of science fiction and fantasy literary works out there. Each with its own plot, characters, creatures, and places. In some way each is unique in its own little way, some more than others. Each book has been influenced by either previous books or some idea that solely belongs to the author. Many times throughout my own life I have been asked why I like reading books such as these. Each time I reply with relating the story to a personal movie that gets created in my mind as I read. Here is the unique part, if I read a book and a friend of mine reads the same book at the same speed as me, each of us will see the movie differently. Each of our movies is built differently by our own personal imagination, creating something in our non-physical mind that is unique to each person. Many times I have used the term unique as being important in these matters. If something isn’t unique, that means it can be repeated in different people, which could ultimately get explained by physical means. If something is unique, that means there is a sense of randomness. With randomness the chance of a physical explanation becomes very remote. Here the unique “movie” that gets created by reading some literary work, is in itself another’s unique “movie”.  In both cases from the creation of the idea that builds a story, to a reader creating a “movie” in their minds by reading the story based on the idea, there is a circular causation between the physical and the non-physical. A non-physical idea creates a physical story which in turns creates a non-physical “movie” in some readers mind. Again the circular movement is kept intact. Literary fiction differs from abstract art because of its aboutness. Artwork is a picture that ignites a mental image of that picture. Literary fiction is a story that ignites a mental state, or mental movie, of the story, from the plot to any possible moral statements.</p>
<p>Evidence of interactive dualism is everywhere; you just have to know where to look. Going through the history of art, the evidence of dualism is built right into it. Literary fiction, more specifically science fiction and fantasy, would not be on our bookshelves if it were not for the interaction between our physical brain and our non-physical minds. In respect to the general field of philosophy of the mind, interactive dualism does not get enough credit. Some theories take some very difficult notions and try to apply it to the mind. As the old saying goes, most often the correct answer is usually the simplest one. The simplest answer to the mind and the brain is that they are in fact two different things, one that we can easily see, and another which is personal to each and every one of us.</p>
<p><strong>Sources</strong></p>
<p>Title: Answers.Com</p>
<p>URL: http://www.answers.com</p>
<p>Searched: Dualism</p>
<p>Books: Sanford Goldberg, Andrew Pessin. Gray Matters: An Introduction to the Philosophy of Mind, M.E. Sharpe; August 1, 1997</p>
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		<title>Why I AM a Designer</title>
		<link>http://bradsramblings.com/blog/2010/04/why-i-am-a-designer/</link>
		<comments>http://bradsramblings.com/blog/2010/04/why-i-am-a-designer/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 15:07:48 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Intent]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=388</guid>
		<description><![CDATA[Disclaimer: This is NOT meant to be a statement of general definition. I wrote this article to myself, in an act of self reflection. Since I&#8217;m an open person, I felt it was necessary to put this out there for the world to see and comment on.
Do you consider an architect a designer? Is the [...]]]></description>
			<content:encoded><![CDATA[<p><em>Disclaimer: This is </em><strong><em>NOT</em></strong><em> meant to be a statement of general definition. I wrote this article to myself, in an act of self reflection. Since I&#8217;m an open person, I felt it was necessary to put this out there for the world to see and comment on.</em></p>
<p>Do you consider an architect a designer? Is the work of an industrial designer design? If you answer yes to either of these questions, than why is it that some people define the act of design for the digital world to only belonging to the visual side of things? I&#8217;ve recently been criticized for calling myself a designer, a user experience designer to be exact. One of my favorite quotes regarding the ambiguous definition of design is &#8220;Design&#8217;s fundamental role is problem solver&#8221;. While this is a great definition of design, it doesn&#8217;t really help to justify calling myself a designer, even though my primary role is to solve problems. (Note: The actual title that is prescribed to me is meaningless. What matters to me is the fact that I am recognized as designer, and that the work that I do is design.)<span id="more-388"></span></p>
<p>In the work that I do everyday, I try to solve problems for clients, their customers or users, and the problems that plague my own life. What is it about my work that makes me a designer? The key is in the steps taken to create a solution, and more importantly the intent behind that solution. Before a final solution is every discovered, many iterations are explored through sketching and modeling. This ensures that all possible angles are covered, and the problem space is throughly explored to get past the obvious answers and get to the truly extraordinary. Why do these activities make me a designer? Because it&#8217;s the same general process, and a proven process, that other &#8216;designers&#8217; take to creating creative solutions. This process isn&#8217;t new, in fact I&#8217;d wage it&#8217;s been around for centuries thought I don&#8217;t know of any source to back up this claim. The fact that some will dismiss this activity as not design simply because it doesn&#8217;t result in a rich visual simply doesn&#8217;t add up. Not saying that visual design, or emotional design as I like to think of it, isn&#8217;t design. As it&#8217;s just another slice of the design pie, and all I&#8217;m asking is to be included in the pie.</p>
<p>While the process that I follow is important, it pales in comparision to the intent that goes into the solutions I create. Intent is what separates design from art. Artists create as a means of self expression, where designers create based on the expression of others. One argument that I&#8217;ve been given as to why I&#8217;m not a designer is the fact that I perform research before every thinking about a possible solution. My response to this is that for something to be considered designed, it must have research (&#8216;research&#8217; includes both design and user research) to both inform and validate the decisions that went into the creation process. Without research, your acting more like an artist than a designer. The research is what guarantees that the end result is an expression of the people that will be consuming the solution, and not solely that of the creator.</p>
<p>So why am I a designer? It&#8217;s because I throughly explore the problem space of an issue through research, modeling, sketching, designing, and validation using time tested methods that have lead to innovative discoveries, products, and solutions time and time again. It&#8217;s because I&#8217;m not the audience for the objects I create, rather it&#8217;s those that will ultimately be interacting with the solution that is the true audience. It&#8217;s because I want to make the world better, and what would make it better for myself may not make it better for you.</p>
<p>Ohh, did you answer &#8216;No&#8217; to the first two questions? Then there is no hope for you. <img src='http://bradsramblings.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Innovate St. Louis</title>
		<link>http://bradsramblings.com/blog/2010/02/innovate-st-louis/</link>
		<comments>http://bradsramblings.com/blog/2010/02/innovate-st-louis/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 20:16:31 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[stl]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=376</guid>
		<description><![CDATA[Later this month, the very first St. Louis Innovation Camp will be held. This is a unique event in St. Louis, hosted and organized by a group of people that are tired of seeing all the crazy cool things happen on one of the coasts. For a long time now there has been a ton [...]]]></description>
			<content:encoded><![CDATA[<p>Later this month, the very first<a href="http://www.stlinnovationcamp.com/"> St. Louis Innovation Camp</a> will be held. This is a unique event in St. Louis, hosted and organized by a group of people that are tired of seeing all the crazy cool things happen on one of the coasts. For a long time now there has been a ton of untapped talent in the St. Louis  area, and those that really do shine normally end up getting whisked away to one of the those alluring coastal cities. Hopefully, St. Louis can finally peek it&#8217;s head out of the bushes and show those other cities it knows how to play with the big dogs too.<span id="more-376"></span></p>
<p>I&#8217;ve been asked to be speak at the Innovation Camp to talk briefly on why User Experience Design is so important for start ups, and to explain how Prototyping can help lead to a better product. Prototyping is a process of exploration, that eventually leads to a vision of your product or service. During the course of my presentation, I&#8217;ll cover the importance of prototyping, how divergent thinking is key to the start of any prototyping process, and practical tools and methods that can used to bring your vision to life. I hope to see you later this month at St. Louis Innovation Camp!</p>
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		<title>2010 New Year&#8217;s Resolutions</title>
		<link>http://bradsramblings.com/blog/2009/12/2010-new-years-resolutions/</link>
		<comments>http://bradsramblings.com/blog/2009/12/2010-new-years-resolutions/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 19:40:44 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[New Years]]></category>
		<category><![CDATA[Promises]]></category>
		<category><![CDATA[Resolutions]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=361</guid>
		<description><![CDATA[I&#8217;m normally not one for making New Year Resolutions simply because I know I wouldn&#8217;t be able to follow through with them. By posting them here, it&#8217;s my hope that I can use this post as a prolonged &#8216;To-Do&#8217; list for the new year and be a gentle reminder that I always have something I [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m normally not one for making New Year Resolutions simply because I know I wouldn&#8217;t be able to follow through with them. By posting them here, it&#8217;s my hope that I can use this post as a prolonged &#8216;To-Do&#8217; list for the new year and be a gentle reminder that I always have something I could be working on. Between now and Dec. 31st, I&#8217;m going to be adding things to this post as they come to me. I know some of these resolutions will require the help of other people, so I&#8217;ll need to step out of my comfort zone a bit and be more willing to ask for help from my peers. Hopefully, by the end of 2010 I will have made some headway on this pesky things and be a better person for it.<span id="more-361"></span></p>
<h2>2010 New Year&#8217;s Resolutions</h2>
<ul>
<li>Find a mentor to help round out my underdeveloped design skills</li>
<li>Design and Build a website</li>
<li>Present on UX at a conference again</li>
<li>Write more on this blog</li>
<li>Organize a charity donation for Childhood Leukemia in honor of my cousin <a href="http://lilysgarden.org/">Lily</a></li>
<li>Create an online outlet to write short stories</li>
<li>Take my wife on a great vacation</li>
<li>Attend <a href="http://interaction.ixda.org/">interactions</a>, <a href="http://iasummit2010.crowdvine.com/">IA Summit</a>, and <a href="http://ideaconference.org">IDEA</a></li>
<li>Try to teach my son something valuable (Going to be a challenge since he will be an infant/toddler)</li>
<li>Solidify the UX Community in St. Louis (If interested in helping please let me know)</li>
<li>Speak on UX at a local college or university</li>
<li>Write more for <a href="http://johnnyholland.org/">Johnny Holland</a></li>
<li><a href="http://johnnyholland.org/"></a>Learn from my numerous failures in 2009</li>
<li>Cut the number of Twitter friends that <a href="http://twitter.com/bnunnally/not-met">I haven&#8217;t met</a> down</li>
<li>Learn how to be a better amateur photographer with my Nikon D40</li>
</ul>
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		<title>Advanced Prototyping Using Blend 3</title>
		<link>http://bradsramblings.com/blog/2009/09/advanced-prototyping-using-blend-3/</link>
		<comments>http://bradsramblings.com/blog/2009/09/advanced-prototyping-using-blend-3/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 12:00:29 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=305</guid>
		<description><![CDATA[The key to any advanced prototypes using Blend 3 w/ Skecthflow is using the SketchFlow Animation Panel, the more advanced States panel, or by adding common interactive behavior to controls. Now, if you happen to have any Flash background, setting up animations will feel very comfortable for you. Below are my thoughts on how to [...]]]></description>
			<content:encoded><![CDATA[<p>The key to any advanced prototypes using <a href="http://www.microsoft.com/expression/products/Blend_Overview.aspx">Blend 3 w/ Skecthflow</a> is using the SketchFlow Animation Panel, the more advanced States panel, or by adding common interactive behavior to controls. Now, if you happen to have any Flash background, setting up animations will feel very comfortable for you. Below are my thoughts on how to set up some of the behavior that is exhibited by another <a href="http://bradsramblings.com/test/TestPage.html">Silverlight Prototype </a>I put together. (Please explore the prototype to see how feedback and annotations work.)<span id="more-305"></span></p>
<h2>Creating an Accordion Navigation</h2>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/Navigation.png"><img class="size-full wp-image-306 aligncenter" title="Navigation" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/Navigation.png" alt="Navigation" width="534" height="157" /></a></p>
<p>The image shown above was the base state of the accordion navigation I built. All of the screen elements presented are drawn rectangles rather than any control that comes along with inherited behavior. The base state is the foundation for any animation a designer wishes to built to mimic interactive behavior. From this starting state, a designer can create iterations of the screen and tie the various states together. What happens when switching between the various states is completely taken care of by Blend, very much like the tween functionality in Flash. Below are screen shots of the two other states I created, and the States panel. Notice one of the defined states returns the accordion to the base state, I am unsure if this is necessary but it worked for me.</p>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/CountryState.png"><img class="aligncenter size-full wp-image-307" title="CountryState" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/CountryState.png" alt="CountryState" width="529" height="157" /></a><br />
<a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/Folk_State.png"><img class="size-full wp-image-308 aligncenter" title="Folk_State" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/Folk_State.png" alt="Folk_State" width="527" height="151" /></a></p>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/StatesPanel.png"><img class="aligncenter size-full wp-image-309" title="StatesPanel" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/StatesPanel.png" alt="StatesPanel" width="319" height="299" /></a></p>
<p>The SketchFlow Animation Panel works exactly that same way as states, but only allows for a single animation flow. If it’s desired that the interactive aspects of the prototype be conditional, it’s required to use the States aspect of Blend.</p>
<h2>Rollover Effects</h2>
<p>Providing a rollover effect is a common need for prototypes. The SketchFlow Animation Panel is perfect for exhibiting this type of behavior. On the ‘Countries’ page, the sketched picture circles can be navigated by rolling over the right arrow. Here is a look at the SketchFlow Animation Panel that allows for this type of behavior.</p>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/SketchFlow_Animation.png"><img class="alignnone size-full wp-image-311" title="SketchFlow_Animation" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/SketchFlow_Animation.png" alt="SketchFlow_Animation" width="538" height="60" /></a></p>
<h2>Drag and Drop</h2>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/DragandDrop.png"><img class="alignright size-full wp-image-310" title="DragandDrop" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/DragandDrop.png" alt="DragandDrop" width="165" height="257" /></a>Adding the Drag and Drop behavior is as simple as adding a property to a control. With this property added, it’s possible to place the control anywhere on the screen. Blend adds the proper code necessary, behind the scenes, so a designer can concern themselves with exploring the behavior rather than programming it. As you can see from the screenshot, there are many behaviors available that can be added to any control.</p>
<p>Blend is a powerful prototyping tool given that you find yourself in a WPF/Silverlight development environment. It provides the same benefits that many other prototyping tools have for other development environments. So which tool should a designer use? It depends. It all depends on the type of environment you find yourself in and personal preference. Hope you have enjoyed my exploration of Blend and if you find yourself using it one day please share your experiences.</p>
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		<title>SMCSTL &#8211; Evolution of the Web &#8211; A Panel</title>
		<link>http://bradsramblings.com/blog/2009/08/evolution-of-the-web/</link>
		<comments>http://bradsramblings.com/blog/2009/08/evolution-of-the-web/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 12:00:48 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social Media Club]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[st. louis]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=259</guid>
		<description><![CDATA[The Social Media Club of St. Louis is meeting on August 20th to discuss how IT has had to deal with the changes of the web over the course of the past 10 years. With the raise of Web 2.0 and the theoretical discussions going on about the Semantic Web (Web 3.0) throws a lot [...]]]></description>
			<content:encoded><![CDATA[<p>The S<a href="http://smcstl.ning.com/">ocial Media Club of St. Louis</a> is meeting on <a href="http://smcstl3.eventbrite.com/">August 20</a><sup><a href="http://smcstl3.eventbrite.com/">th</a></sup> to discuss how IT has had to deal with the changes of the web over the course of the past 10 years. With the raise of Web 2.0 and the theoretical discussions going on about the Semantic Web (Web 3.0) throws a lot of wrenches in the gears of an IT department.<span id="more-259"></span></p>
<p>The panel that the Social Media Club has put together to discuss these issues include myself, <a href="http://kensipe.blogspot.com/">Ken Sipe</a>, <a href="http://www.notsotrivial.net/blog/">Clint Edmonson</a>, <a href="http://www.linkedin.com/in/micahherstand">Micah Herstand</a>, and MC’d by <a href="http://www.linkedin.com/pub/scott-spradlin/4/8b6/292">Scott Spradlin</a>. This is a great panel made up of a variety of professions and knowledge.  The topics I will try to cover from a User Experience perspective include:</p>
<ul>
<li>Small Business</li>
<li>Enterprise 2.0</li>
<li>Brand Ownership</li>
<li>Augmented Reality</li>
<li>Ambiguous Computing</li>
<li>Play vs. Social</li>
<li>Circle of Trust</li>
<li>IT vs. Control</li>
</ul>
<p>These are a lot of topics to cover during the course of the panel, and I highly doubt we will be able to touch on them all. It does give you an idea of what kind of questions you should bring with you for us to address. I am really excited about the event and hope you can make it out. If you can&#8217;t make it out, the event will be available via <a href="http://www.ustream.tv/channel/smcstl">USTREAM</a>.</p>
<p><a title="Social Media Club at CBS Interactive" href="http://www.flickr.com/photos/73981568@N00/2963323730/" target="_blank"><img src="http://farm4.static.flickr.com/3180/2963323730_cb583c7aac.jpg" border="0" alt="Social Media Club at CBS Interactive" /></a><br />
<small><a title="Attribution-ShareAlike License" href="http://creativecommons.org/licenses/by-sa/2.0/" target="_blank"><img src="http://bradsramblings.com/blog/wp-content/plugins/photo-dropper/images/cc.png" border="0" alt="Creative Commons License" width="16" height="16" align="absmiddle" /></a> <a href="http://www.photodropper.com/photos/" target="_blank">photo</a> credit: <a title="magerleagues" href="http://www.flickr.com/photos/73981568@N00/2963323730/" target="_blank">magerleagues</a></small></p>
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		<title>How do you learn from failing?</title>
		<link>http://bradsramblings.com/blog/2009/08/how-do-you-learn-from-failing/</link>
		<comments>http://bradsramblings.com/blog/2009/08/how-do-you-learn-from-failing/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 13:42:32 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Random Noise]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=247</guid>
		<description><![CDATA[The art of designing is one filled with failing early and failing often. These iterations allow a designer to learn from their mistakes to get to a proper solution. Learning from your failures is real challenge though, especially if there is a close personal connection to a design.  The slippery slope is when we [...]]]></description>
			<content:encoded><![CDATA[<p>The art of designing is one filled with failing early and failing often. These iterations allow a designer to learn from their mistakes to get to a proper solution. Learning from your failures is real challenge though, especially if there is a close personal connection to a design.  The slippery slope is when we don’t learn from our failures, for we are destined to make the same mistakes all over again. The act of ‘sucking less than I did last time’ is an art that any designer needs to learn if they hope to be successfully.</p>
<p><span id="more-247"></span></p>
<p>I’m exploring all the various methods people use in order to deal with and, more importantly, learn from their failures. Since many of my readers are designers, I wanted to ask you about your methods. Do you have a methodical retrospective at the end of a project? Do you learn from your failures when they happen? How does failing affect your design process and drive you to a better design? Do you fear failing, or do you look forward to it?</p>
<p>Thank you for your feedback!</p>
<p><a title="Blog Fail" href="http://www.flickr.com/photos/36350936@N06/3670393916/" target="_blank"><img src="http://farm3.static.flickr.com/2569/3670393916_2a29dcc5bd.jpg" border="0" alt="Blog Fail" /></a><br />
<small><a title="Attribution-ShareAlike License" href="http://creativecommons.org/licenses/by-sa/2.0/" target="_blank"><img src="http://bradsramblings.com/blog/wp-content/plugins/photo-dropper/images/cc.png" border="0" alt="Creative Commons License" width="16" height="16" align="absmiddle" /></a> <a href="http://www.photodropper.com/photos/" target="_blank">photo</a> credit: <a title="Rocky X" href="http://www.flickr.com/photos/36350936@N06/3670393916/" target="_blank">Rocky X</a></small></p>
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		<title>Get Your Boss to Pay for IDEA09</title>
		<link>http://bradsramblings.com/blog/2009/07/get-your-boss-to-pay-for-idea09/</link>
		<comments>http://bradsramblings.com/blog/2009/07/get-your-boss-to-pay-for-idea09/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 14:58:58 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[IDEA09]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=236</guid>
		<description><![CDATA[It is obvious to say that times are tough financially. Every business is trying to control its costs in order to best weather the storm, which makes asking for money difficult. What can you do to convince your manager that it is worth the time and money to send you to a conference like IDEA [...]]]></description>
			<content:encoded><![CDATA[<p>It is obvious to say that times are tough financially. Every business is trying to control its costs in order to best weather the storm, which makes asking for money difficult. What can you do to convince your manager that it is worth the time and money to send you to a conference like <a href="http://ideaconference.org/2009/Home">IDEA 09</a>? Here are some tips to help you sell the idea of going to a conference.<span id="more-236"></span></p>
<h2>What is the conference?</h2>
<p>Provide a general overview of the conference, topics being covered, and how it differs from other conferences. Some managers haven’t been exposed to the many user experience conferences, so giving them a bit of history helps put everything into context. The best selling point though is pointing out how this conference differs from others. For example, IDEA is relatively low cost compared to similar conferences of the same quality.</p>
<h2>What do you get out of it?</h2>
<p>Many companies are starting to focus on the continued education of their employees. In some cases, there isn’t any formal education for user experience professionals continue to grow, and conferences are the best we have. Highlight some of the key topics or talks that directly relate to your responsibilities and how you will be able to improve your skills. Anything you can do to point out the ROI for you by attending the conference helps your case.</p>
<h2>What does &lt;Your Company&gt; get out of it?</h2>
<p>This conference trip can’t just be about you, it’s important to also point out what your company gets out of it. Showcase some speakers, or even other attendees, with expertise that directly relate to your industry. How can meeting or learning from these people benefit your company? If you are a member of team, offer to do some lunch and learns when you get back. This is one of the best forms of ROI you can provide to your company, and a great way to give back to your team.</p>
<h2>How much is this going to cost?</h2>
<p>Now that you have shown what you get out of the conference, and what how your will company benefit, it is time to talk dollar signs. Detail what the early bird costs are, and what it will cost once the early bird date has past. It’s also good to point out important dates here too, so your manager knows how long they have to approve your request. Pull up current prices for travel costs, I recommend Kayak for finding the best prices for flights or hotels. Extra fees and food costs are going to be an unknown, but still offer a reasonable ballpark figure.</p>
<p>Selling the trip can be hard, especially if the coin purse is tight. But, this shouldn’t stop anyone from asking, you just need to make sure your argument is solid. Even if they come back with a ‘No’, don’t give up. Start negotiating by offering to cover some of the costs. It never hurts to put a little skin in the game.</p>
<p>How do you sell conference trips to your company? What are some other methods you have used to go to conferences? I look forward to your comments.</p>
<p><a title="Badges" href="http://www.flickr.com/photos/42252366@N00/1554707609/" target="_blank"><img src="http://farm3.static.flickr.com/2082/1554707609_01d83160c4.jpg" border="0" alt="Badges" /></a><br />
<small><a title="Attribution-ShareAlike License" href="http://creativecommons.org/licenses/by-sa/2.0/" target="_blank"><img src="http://bradsramblings.com/blog/wp-content/plugins/photo-dropper/images/cc.png" border="0" alt="Creative Commons License" width="16" height="16" align="absmiddle" /></a> <a href="http://www.photodropper.com/photos/" target="_blank">photo</a> credit: <a title="RobotSkirts" href="http://www.flickr.com/photos/42252366@N00/1554707609/" target="_blank">RobotSkirts</a></small></p>
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