Category Archives: User Experience

Getting Up Close And Personal With Users

TweetAt MidwestUX, I gave a shorten version of my upcoming STC Summit presentation. For those of you that came to my talk, thank you for your time and attention. For those that were not able to make it, below you … Continue reading

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Do Designer Need To Know How To Code? – Part 2

TweetIn Part 1, I argued that the need for a designer to know how to code what they create is based on the designer’s chosen professional path and the overall size of the project they are working on. This has … Continue reading

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Do Designers Need To Know How To Code? – Part 1

TweetAt SxSW this year I attended a panel that meant to tell designers that there isn’t any excuses not to know how to code anymore. Putting aside some general complaints I had about the structure of the panel, I had … Continue reading

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Ethical Frameworks for Behavioral Design

TweetI recently returned from SxSW where I was given the honor and privilege to co-present with Chris Risdon and Nick Disabato. Together we presented a 2.5 hour workshop on Behavioral Design and Persuasion. The workshop was split into three parts, … Continue reading

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Do People Use (Insert Feature\Function)?

TweetThis question gets asked in a variety of online forums and Q&A communities all the time. We also hear it offline coming from stakeholders and clients when projects are getting kicked off, or when designs are being reviewed. Fortunately, this … Continue reading

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Thoughts on Selling User Experience

TweetBased on several articles I’ve read over the past months, and the session Eric Reiss gave at last years IA Summit on ‘ROI: Speaking the Language of Business‘, I wrote out this mind dump of how I think about selling … Continue reading

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Conversation on Failure

TweetI recently had the pleasure of being a guest on Jeff Parks i.a. podcast. This was my first time being both interviewed and recorded, and kudos to Jeff for making it an awesome experience! The conversation we had revolved around … Continue reading

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The Importance of Failure for Designers – Part 3

TweetIn the final part of this series on the importance of failure, I’ll be getting a little philosophical on the subject. Part 1 and Part 2 covered some practical means to take advantage of failure. The final two methods are … Continue reading

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The Importance of Failure for Designers – Part 2

TweetIn Part 1, I showcased the first two methods for dealing with failure and learning from it. Part 2 will focus on activities that can be during a retrospective, or stand alone. These next two methods have a certain risk … Continue reading

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The Importance of Failure for Designers – Part 1

TweetI’ve recently been working on a framework to help designers deal with failure. Failure can occur many times over the course of a project, and knowing how to use that failure effectively helps a team continue to work without losing … Continue reading

Posted in Interaction Design, User Experience | 4 Comments