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	<title>Brad's Ramblings</title>
	<atom:link href="http://bradsramblings.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://bradsramblings.com/blog</link>
	<description>User Experience, Interaction Design, Fatherhood</description>
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		<title>6 Months Down, 6 to go</title>
		<link>http://bradsramblings.com/blog/2010/02/6-months-down-6-to-go/</link>
		<comments>http://bradsramblings.com/blog/2010/02/6-months-down-6-to-go/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 02:46:20 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Fatherhood]]></category>
		<category><![CDATA[Dad]]></category>
		<category><![CDATA[Tristan]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=381</guid>
		<description><![CDATA[Ok so the title isn&#8217;t 100% accurate since it&#8217;s actually been 7 months, but it should go to show how behind I am with my fatherhood writings. The first half of Tristan&#8217;s first year has been crazy, hectic, and completely wonderful. Being able to sit back and watch him figure out how to do something is enlightening. [...]]]></description>
			<content:encoded><![CDATA[<p>Ok so the title isn&#8217;t 100% accurate since it&#8217;s actually been 7 months, but it should go to show how behind I am with my fatherhood writings. The first half of Tristan&#8217;s first year has been crazy, hectic, and completely wonderful. Being able to sit back and watch him figure out how to do something is enlightening. Observing him learning reminds me how to learn things too, something I&#8217;ve forgotten somewhere along the way. <span id="more-381"></span></p>
<p>Lately, we&#8217;ve been able to watch him take his first steps to being a normal &#8220;human&#8221;. Having barely started his adventures into crawling, Tristan feels the need to spend his time standing up leaning against things more than anything. Crawling is just a mechanism for him to go from standing on one piece of furniture to the next. This is no surprise to me, as I walked myself at 7 months old. Now, we&#8217;re hoping that Tristan won&#8217;t walk THAT soon, but I wouldn&#8217;t be shocked to see him taking his first stand alone steps in the next month or so.</p>
<p><img class="alignright size-medium wp-image-384" title="tristan" src="http://bradsramblings.com/blog/wp-content/uploads/2010/02/tristan-225x300.jpg" alt="" width="225" height="300" /></p>
<p>The biggest transition has been the eating of real food. The doc says the food doesn&#8217;t really do anything for him besides get him used to eating food rather than milk. Feeding him his baby food is always an adventure though, but not in a bad way. Tristan getting his lunch or dinner is generally a very audible experience, filled with grunts, coos, and squeals. Some of this is probably my fault, as I try to get him to say &#8216;Nom Nom Nom&#8217; when he is eating. Hopefully, one day he will say these three wonderful words while eating and I know it will be followed by me laughing my head off.</p>
<p>The first half of this crazy year is over, and the next is well under way. Hopefully, I&#8217;ll find more time to write about being a dad and the adventures of my son. But, as I&#8217;ve quickly learned being a dad takes A LOT of time.</p>
<p>P.S. This post would have been done 10 minutes ago, but Tristan crawled over and we got into a tickling match. I won for those interested. <img src='http://bradsramblings.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<item>
		<title>Innovate St. Louis</title>
		<link>http://bradsramblings.com/blog/2010/02/innovate-st-louis/</link>
		<comments>http://bradsramblings.com/blog/2010/02/innovate-st-louis/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 20:16:31 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[stl]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=376</guid>
		<description><![CDATA[Later this month, the very first St. Louis Innovation Camp will be held. This is a unique event in St. Louis, hosted and organized by a group of people that are tired of seeing all the crazy cool things happen on one of the coasts. For a long time now there has been a ton [...]]]></description>
			<content:encoded><![CDATA[<p>Later this month, the very first<a href="http://www.stlinnovationcamp.com/"> St. Louis Innovation Camp</a> will be held. This is a unique event in St. Louis, hosted and organized by a group of people that are tired of seeing all the crazy cool things happen on one of the coasts. For a long time now there has been a ton of untapped talent in the St. Louis  area, and those that really do shine normally end up getting whisked away to one of the those alluring coastal cities. Hopefully, St. Louis can finally peek it&#8217;s head out of the bushes and show those other cities it knows how to play with the big dogs too.<span id="more-376"></span></p>
<p>I&#8217;ve been asked to be speak at the Innovation Camp to talk briefly on why User Experience Design is so important for start ups, and to explain how Prototyping can help lead to a better product. Prototyping is a process of exploration, that eventually leads to a vision of your product or service. During the course of my presentation, I&#8217;ll cover the importance of prototyping, how divergent thinking is key to the start of any prototyping process, and practical tools and methods that can used to bring your vision to life. I hope to see you later this month at St. Louis Innovation Camp!</p>
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		<title>Thoughts on Selling User Experience</title>
		<link>http://bradsramblings.com/blog/2010/01/thoughts-on-selling-user-experience/</link>
		<comments>http://bradsramblings.com/blog/2010/01/thoughts-on-selling-user-experience/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 16:14:50 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ROI]]></category>
		<category><![CDATA[Selling]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=366</guid>
		<description><![CDATA[Based on several articles I&#8217;ve read over the past months, and the session Eric Reiss gave at last years IA Summit on &#8216;ROI: Speaking the Language of Business&#8216;, I wrote out this mind dump of how I think about selling User Experience. These ideas are fairly rough and are intended to see how closely my [...]]]></description>
			<content:encoded><![CDATA[<p>Based on several articles I&#8217;ve read over the past months, and the session <a href="http://en.wikipedia.org/wiki/Eric_Reiss">Eric Reiss</a> gave at last years <a href="http://iasummit2010.crowdvine.com/">IA Summit</a> on &#8216;<a href="http://www.boxesandarrows.com/view/ia-summit-09-day-1">ROI: Speaking the Language of Business</a>&#8216;, I wrote out this mind dump of how I think about selling User Experience. These ideas are fairly rough and are intended to see how closely my thought process aligns with that of my peers. Hope you enjoy!<span id="more-366"></span></p>
<p><em>Begin mind dump</em></p>
<h2>They just don’t get it?</h2>
<p>This is the wrong approach and leads to over discussing the variety of methods and techniques that exist in the world of user experience. Rather, we should be asking <a href="http://www.inkblurt.com/2009/09/04/why-we-just-dont-get-it/">why we don’t get it</a>? The people that have the ability to hire our services don’t care about paper prototyping, usability studies, or ethnographic interviews. They care about the value these activities can bring to their organization and how quickly they will be able to see that value manifest.</p>
<h2>Defining the Value</h2>
<p>Every project has a goal, and it&#8217;s that goal that determines what type of value needs to be provided by the project.</p>
<p>Examples of Project Goals (<a href="http://www.alistapart.com/articles/can-you-say-that-in-english-explaining-ux-research-to-clients/">Reference</a>):</p>
<ul>
<li>Insight into how the site/application users will think, act, and react when using the site/application</li>
<li>Confidence that their site/application will function as a cohesive whole.</li>
<li>Stakeholder consensus on what will be built and why it is being built.</li>
</ul>
<p>The particular methods and techniques needed to discover, define, and provide the appropriate solution for any of these goals is dependent on context, environment, and culture. With this in mind, the sales process should be focused on defining what the client’s goal is for the project, and delivering a plan in which to accomplish that goal. Activities should be talked to at a high level until the project has been landed and the initial problem space explored.</p>
<h2>Discovering Problem Space</h2>
<p>The exact method in which a problem will be solved should never be defined until the problem space has been explored and defined. This can be accomplished either during the sales pursuit, or as a phase 0f a project. Defining the problem space is done by conducting internal stakeholder interviews, relying on past user research, or referring to research done by others. The outcome should be a detailed plan of user research, analysis and modeling, time to design, and validation. This can take the form of a follow up proposal, or as a set of recommendations for them to internalize and use as they see fit.</p>
<p>Yes, there is a danger of losing the project after this proposed initial phase, but the likelihood is low as the team will have established themselves as partners and give the client a clear understanding of how the end solution will deliver the value they are looking for. The pay off for this risk are longer and more in depth projects.</p>
<h2>Planning UX Activities</h2>
<p>There are a variety of possible activities that can be performed to design a solution for a given problem. Some activities are better than others however, given a particular context. In fact, the final set of activities should be laid out only after the team has a clear understanding of the client, user base, and problem space. There is no such thing as the silver bullet in User Experience, and it would be a mistake to act any other way.</p>
<p>When pitching proposed activities, the overall process and end deliverables shouldn’t be the topic of discussion. Rather, give a detailed explanation of the value each activity brings and how that value will assist with the next stage of the overall process. Speak the language of the client, industry, and user base when expressing the value. Don’t bog it down with professional jargon that needs to be explained.</p>
<p><em>End mind dump</em></p>
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		<title>2010 New Year&#8217;s Resolutions</title>
		<link>http://bradsramblings.com/blog/2009/12/2010-new-years-resolutions/</link>
		<comments>http://bradsramblings.com/blog/2009/12/2010-new-years-resolutions/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 19:40:44 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[New Years]]></category>
		<category><![CDATA[Promises]]></category>
		<category><![CDATA[Resolutions]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=361</guid>
		<description><![CDATA[I&#8217;m normally not one for making New Year Resolutions simply because I know I wouldn&#8217;t be able to follow through with them. By posting them here, it&#8217;s my hope that I can use this post as a prolonged &#8216;To-Do&#8217; list for the new year and be a gentle reminder that I always have something I [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m normally not one for making New Year Resolutions simply because I know I wouldn&#8217;t be able to follow through with them. By posting them here, it&#8217;s my hope that I can use this post as a prolonged &#8216;To-Do&#8217; list for the new year and be a gentle reminder that I always have something I could be working on. Between now and Dec. 31st, I&#8217;m going to be adding things to this post as they come to me. I know some of these resolutions will require the help of other people, so I&#8217;ll need to step out of my comfort zone a bit and be more willing to ask for help from my peers. Hopefully, by the end of 2010 I will have made some headway on this pesky things and be a better person for it.<span id="more-361"></span></p>
<h2>2010 New Year&#8217;s Resolutions</h2>
<ul>
<li>Find a mentor to help round out my underdeveloped design skills</li>
<li>Design and Build a website</li>
<li>Present on UX at a conference again</li>
<li>Write more on this blog</li>
<li>Organize a charity donation for Childhood Leukemia in honor of my cousin <a href="http://lilysgarden.org/">Lily</a></li>
<li>Create an online outlet to write short stories</li>
<li>Take my wife on a great vacation</li>
<li>Attend <a href="http://interaction.ixda.org/">interactions</a>, <a href="http://iasummit2010.crowdvine.com/">IA Summit</a>, and <a href="http://ideaconference.org">IDEA</a></li>
<li>Try to teach my son something valuable (Going to be a challenge since he will be an infant/toddler)</li>
<li>Solidify the UX Community in St. Louis (If interested in helping please let me know)</li>
<li>Speak on UX at a local college or university</li>
<li>Write more for <a href="http://johnnyholland.org/">Johnny Holland</a></li>
<li><a href="http://johnnyholland.org/"></a>Learn from my numerous failures in 2009</li>
<li>Cut the number of Twitter friends that <a href="http://twitter.com/bnunnally/not-met">I haven&#8217;t met</a> down</li>
<li>Learn how to be a better amateur photographer with my Nikon D40</li>
</ul>
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		<title>Conversation on Failure</title>
		<link>http://bradsramblings.com/blog/2009/11/conversation-on-failure/</link>
		<comments>http://bradsramblings.com/blog/2009/11/conversation-on-failure/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 18:18:36 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=352</guid>
		<description><![CDATA[I recently had the pleasure of being a guest on Jeff Parks i.a. podcast. This was my first time being both interviewed and recorded, and kudos to Jeff for making it an awesome experience! The conversation we had revolved around failure and why it&#8217;s so important for designers. The topics include concepts I brought up [...]]]></description>
			<content:encoded><![CDATA[<p>I recently had the pleasure of being a guest on <a href="http://jeffparks.ca/">Jeff Parks</a> <a href="http://jeffparks.ca/index.php/category/show-notes/">i.a. podcast</a>. This was my first time being both interviewed and recorded, and kudos to Jeff for making it an awesome experience! The <a href="http://jeffparks.ca/index.php/show-notes/failure-the-foundation-for-success/">conversation </a>we had revolved around failure and why it&#8217;s so important for designers. The topics include concepts I brought up in my <a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-%e2%80%93-part-1/">three </a><a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-2/">part</a> <a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-3/">posting</a> on the importance of failure, and feedback we received on the <a href="http://infoarchitect.wikispaces.com/Learning+from+Failure">wiki </a>he set up. Thank you to <a href="http://mediajunkie.com/">Christian Crumlish</a>, <a href="http://www.apogeehk.com/">Daniel Szuc</a>, <a href="http://iatelevision.blogspot.com/">Jan Jursa</a>, <a href="http://twitter.com/ValeskaUX">Valeska O&#8217;Leary</a>, and <a href="http://www.fatdux.com/">Eric Reiss </a>for that feedback btw! You can listen to the podcast either <a href="http://jeffparks.ca/index.php/show-notes/failure-the-foundation-for-success/">here </a>or via <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?i=62871447&amp;id=263176341">iTunes</a>. Hope you enjoy!</p>
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		<title>The Importance of Failure for Designers &#8211; Part 3</title>
		<link>http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-3/</link>
		<comments>http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-3/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 18:41:22 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[methods]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=340</guid>
		<description><![CDATA[In the final part of this series on the importance of failure, I’ll be getting a little philosophical on the subject. Part 1 and Part 2 covered some practical means to take advantage of failure. The final two methods are meant more to change the mindsets of both individuals and organizational leadership to encourage an [...]]]></description>
			<content:encoded><![CDATA[<p>In the final part of this series on the importance of failure, I’ll be getting a little philosophical on the subject. <a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-%e2%80%93-part-1/">Part 1</a> and <a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-2/">Part 2</a> covered some practical means to take advantage of failure. The final two methods are meant more to change the mindsets of both individuals and organizational leadership to encourage an environment that takes full advantage of failure. Failure always has a negative connotation to it, and these final two approaches are perfect for finally putting a positive spin on the subject.<span id="more-340"></span></p>
<h2>Embrace Failure</h2>
<p>It’s a natural human response to put up our defenses once something goes wrong and we are deemed at fault. This response normally comes out as a series of excuses, attempting to divert the blame to others, or just hanging our head low while the situation steamrolls everyone over. A better response would be taking control, and asking questions like ‘What could I have done differently?’ or ‘What did I miss that lead to this?’ Not only is this the more professional, but it can jump start the conversation towards finding possible solutions.</p>
<p>Conversation Points:</p>
<ul>
<li>What kind of policies should be in place to encourage failure?</li>
<li>How serious does a failure need to be before serious action needs to be taken?</li>
<li>How does traditional damage control fail to inform project teams and designers on how to avoid the same mistakes again?</li>
</ul>
<h2>Open Minds and Open Ears and Open Hearts</h2>
<p>Negatively responding to someone who has made a mistake does nothing to resolve the overall issue. In fact, it makes the whole situation that much worse. Keeping an open mind that everyone screws up every now and then, listening to what lead to the failure, and supporting someone in picking up the pieces greatly is whats need to  improve the situation. This is the keystone to turning everyday design failures into a positive aspect of designing.</p>
<p>Conversation Points:</p>
<ul>
<li>What was the worse project/design review you&#8217;ve had that did nothing but point out all the flaws and didn’t offer any tips for improvement?</li>
<li>How do you empathize with a peer on their failure, but still maintain a sense of authority?</li>
<li>Obviously, there is such thing as failing too much and too often. Where should this line be drawn?</li>
</ul>
<p>This closes the proposed framework on how to deal with failure as a designer and use our failures to ensure the work we do tomorrow is a vast improvement to the current ‘disaster’ that is causing so much heartache today.</p>
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		<title>The Importance of Failure for Designers – Part 2</title>
		<link>http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-2/</link>
		<comments>http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-2/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 13:43:18 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[methods]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=334</guid>
		<description><![CDATA[In Part 1, I showcased the first two methods for dealing with failure and learning from it. Part 2 will focus on activities that can be during a retrospective, or stand alone. These next two methods have a certain risk associated with them due to the emotions that can arise during the resulting conversations. If [...]]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-%e2%80%93-part-1/">Part 1</a>, I showcased the first two methods for dealing with failure and learning from it. Part 2 will focus on activities that can be during a retrospective, or stand alone. These next two methods have a certain risk associated with them due to the emotions that can arise during the resulting conversations. If done successfully however, the passion these emotions invoke can help solidify the lessons that are available to be learned.<span id="more-334"></span></p>
<h2>Assign Blame</h2>
<p>There are some that believe that a single person can shoulder the responsibility of an entire project. The truth is though, whether a project is large or small this is impossible. The responsibility of a project is a partnership of the team, even if it&#8217;s a team of one, and the sponsoring client. The advantage of this shared sense of responsibility is that when something goes wrong it’s possible to pin point who was the cause. There are many dangers associated with calling someone out, but if done in a respectful and constructive manner it can be a great motivator.</p>
<p>Conversation Points:</p>
<ul>
<li>How have you dealt with being call out when you were responsible for a project failing, or an aspect of the project going a-rye?</li>
<li>Have you ever had to assign the blame to a project member? How did you approach them?</li>
<li>What are some safe ways for assigning the blame to someone?</li>
<li>Does the emotional risk outweigh the possible benefits of pin pointing the person responsible for a mistake?</li>
</ul>
<h2>Highlight the Success</h2>
<p>All this talk about failing and finding faults in people can eventually become too negative. No project is a complete and utter failure. Shedding light on the successes helps give the team, and the client, a positive view on the overall value of a project. It helps bring the team back together, and if the client is involved it makes them feel better about investing in the project. Talking about all the stuff that was a success helps to mitigate the negative emotions that may have popped up over the course of the conversation as well. Yes, Bob might have delayed the project a week due to a database issue, but he really hit a home run optimizing the database making the app super quick. In the end, a nice pat of the back goes a long way.</p>
<p>Conversation Points:</p>
<ul>
<li>What is more difficult, highlighting failures or successes?</li>
<li>What is the proper ‘reward’ for someone being responsible for a big success?</li>
<li>Should highlighting a person’s success be public or private?</li>
</ul>
<p>Related Posts:</p>
<p><a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-–-part-1/">Part 1 of The Importance of Failure for Designers</a></p>
<p><a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-3/">Part 3 of The Importance of Failure for Designers</a></p>
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		<title>Adventures of Loki and Tristan</title>
		<link>http://bradsramblings.com/blog/2009/10/adventures-of-loki-and-tristan/</link>
		<comments>http://bradsramblings.com/blog/2009/10/adventures-of-loki-and-tristan/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 14:18:15 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Fatherhood]]></category>
		<category><![CDATA[Loki]]></category>
		<category><![CDATA[Tristan]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=329</guid>
		<description><![CDATA[It’s been just about 3 months since Tristan has joined our world, and everyone in our household is finally getting settled down with the new addition. My wife and I made it through the transition fairly well, and I can state with much pride that I’m able to successfully work on a computer with an [...]]]></description>
			<content:encoded><![CDATA[<p>It’s been just about 3 months since Tristan has joined our world, and everyone in our household is finally getting settled down with the new addition. My wife and I made it through the transition fairly well, and I can state with much pride that I’m able to successfully work on a computer with an infant AND a dog in my lap. Speaking of our dog, Loki, he seems to be the one taking it the hardest making the adjustment.<span id="more-329"></span></p>
<p>Just to put everyone’s fears at easy, Loki has not made a single aggressive move towards Tristan. If anything, he tries to lick him to death every chance he gets. The poor dog does get very jealous though, since the baby has taken up residence in one of his favorite places. Our laps. Over the last couple of months, we have gotten a bit creative and found a way to fit them both in our laps. This does make getting up in any kind of hurry a challenge however.</p>
<p>Tristan is about to take over the last bit of what Loki might see as his territory in our house. He has gotten to the age where getting some belly time is becoming more important, and has even begun to roll over. For 3 years, the floor has been the one area of the house that was strictly Loki’s. If we laid down, he immediately knew you wanted to play. Discouraging this urge to play with anyone that’s on the floor is going to be our next big step with properly integrating the dog and the baby.</p>
<p>Another observation we’ve made with Loki is his need to ensure his scent is present on any of Tristan’s stuff. Normally, this means rolling around on his blankets or cloths. Sometimes Loki takes it to the extreme and sleeps in Tristan’s rocker, Boppy, and most recently his car seat. As of last night, I don’t think Loki will be attempting to car seat again. While attempting to get comfortable, he rolled the car seat off the couch, and tumbled across the room. Bear in mind that during the fall and subsequent rolling, he was ‘safely’ tucked inside. Needless to say, it freaked the poor dog out and we don’t think he will be looking to take a nap in the car seat any time soon.</p>
<p><img class="alignnone" title="Loki and Tristan" src="http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs241.snc1/8827_140492202887_828027887_2541896_1741674_n.jpg" alt="" width="362" height="483" /></p>
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		<title>The Importance of Failure for Designers – Part 1</title>
		<link>http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-%e2%80%93-part-1/</link>
		<comments>http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-%e2%80%93-part-1/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 15:46:26 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=320</guid>
		<description><![CDATA[I&#8217;ve recently been working on a framework to help designers deal with failure. Failure can occur many times over the course of a project, and knowing how to use that failure effectively helps a team continue to work without losing steam. Over the next couple of weeks I’ll be posting the methods I’ve identified two [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently been working on a framework to help designers deal with failure. Failure can occur many times over the course of a project, and knowing how to use that failure effectively helps a team continue to work without losing steam. Over the next couple of weeks I’ll be posting the methods I’ve identified two at a time that form the framework. The goal of these posts is to gather feedback on the value of these methods, and any suggestions you want to see that will help flush them out. In other words, have a nice virtual conversation around how to scare off the bogeyman that is Failure.<span id="more-320"></span></p>
<h2>Retrospective</h2>
<p>The recent popularity of Agile has helped bring about the importance of a retrospective. Performing a retrospective is a great tool for looking back and identifying the problem areas that occurred over the course of an iteration or project. This activity can, and should, occur throughout the entire course of a project. The earlier problems are identified, the quicker they can be dealt with. This is especially important in the world of design, and software development as a whole, since the longer a problem persists the more expensive it is to fix.</p>
<p>Conversation Points:</p>
<ul>
<li>What have been some of your experiences with retrospectives?</li>
<li>How did you handle the pressure when a problem area was identified that you were responsible for?</li>
<li>How have retrospectives made you a better designer?</li>
<li>Have retrospectives ever failed to improve things? Why?</li>
</ul>
<h2>Document Warning Signs</h2>
<p>There is little value in identifying our failures if we don’t learn from them. Any failure can be traced to a particular step, or event, that was the catalyst the calamity. Cataloging the missteps that were the ultimate cause of a mistake is great approach to ensure the lesson hits home for a designer. Having this history both helps for posterity, and serves as an early warning system in order to avoid the same mistakes in the future. A designer should look at their book of failures as a matter of pride, proof of all the experience they&#8217;ve had dealing with issues that can come up over the course of a project.</p>
<p>Conversation Points:</p>
<ul>
<li>How do you keep track of your design failures?</li>
<li>Why is it important to capture the reason for design failures?</li>
<li>Should the reasons behind a failure be private or public?</li>
<li>Is a book of design mistakes as important as a portfolio?</li>
</ul>
<p>Thanks for all of your responses!</p>
<p>Related Posts:</p>
<p><a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-2/">Part 2 of The Importance of Failure for Designers</a></p>
<p><a href="http://bradsramblings.com/blog/2009/10/the-importance-of-failure-for-designers-part-3/">Part 3 of The Importance of Failure for Designers</a></p>
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		<title>Advanced Prototyping Using Blend 3</title>
		<link>http://bradsramblings.com/blog/2009/09/advanced-prototyping-using-blend-3/</link>
		<comments>http://bradsramblings.com/blog/2009/09/advanced-prototyping-using-blend-3/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 12:00:29 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Random Noise]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=305</guid>
		<description><![CDATA[The key to any advanced prototypes using Blend 3 w/ Skecthflow is using the SketchFlow Animation Panel, the more advanced States panel, or by adding common interactive behavior to controls. Now, if you happen to have any Flash background, setting up animations will feel very comfortable for you. Below are my thoughts on how to [...]]]></description>
			<content:encoded><![CDATA[<p>The key to any advanced prototypes using <a href="http://www.microsoft.com/expression/products/Blend_Overview.aspx">Blend 3 w/ Skecthflow</a> is using the SketchFlow Animation Panel, the more advanced States panel, or by adding common interactive behavior to controls. Now, if you happen to have any Flash background, setting up animations will feel very comfortable for you. Below are my thoughts on how to set up some of the behavior that is exhibited by another <a href="http://bradsramblings.com/test/TestPage.html">Silverlight Prototype </a>I put together. (Please explore the prototype to see how feedback and annotations work.)<span id="more-305"></span></p>
<h2>Creating an Accordion Navigation</h2>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/Navigation.png"><img class="size-full wp-image-306 aligncenter" title="Navigation" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/Navigation.png" alt="Navigation" width="534" height="157" /></a></p>
<p>The image shown above was the base state of the accordion navigation I built. All of the screen elements presented are drawn rectangles rather than any control that comes along with inherited behavior. The base state is the foundation for any animation a designer wishes to built to mimic interactive behavior. From this starting state, a designer can create iterations of the screen and tie the various states together. What happens when switching between the various states is completely taken care of by Blend, very much like the tween functionality in Flash. Below are screen shots of the two other states I created, and the States panel. Notice one of the defined states returns the accordion to the base state, I am unsure if this is necessary but it worked for me.</p>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/CountryState.png"><img class="aligncenter size-full wp-image-307" title="CountryState" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/CountryState.png" alt="CountryState" width="529" height="157" /></a><br />
<a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/Folk_State.png"><img class="size-full wp-image-308 aligncenter" title="Folk_State" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/Folk_State.png" alt="Folk_State" width="527" height="151" /></a></p>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/StatesPanel.png"><img class="aligncenter size-full wp-image-309" title="StatesPanel" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/StatesPanel.png" alt="StatesPanel" width="319" height="299" /></a></p>
<p>The SketchFlow Animation Panel works exactly that same way as states, but only allows for a single animation flow. If it’s desired that the interactive aspects of the prototype be conditional, it’s required to use the States aspect of Blend.</p>
<h2>Rollover Effects</h2>
<p>Providing a rollover effect is a common need for prototypes. The SketchFlow Animation Panel is perfect for exhibiting this type of behavior. On the ‘Countries’ page, the sketched picture circles can be navigated by rolling over the right arrow. Here is a look at the SketchFlow Animation Panel that allows for this type of behavior.</p>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/SketchFlow_Animation.png"><img class="alignnone size-full wp-image-311" title="SketchFlow_Animation" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/SketchFlow_Animation.png" alt="SketchFlow_Animation" width="538" height="60" /></a></p>
<h2>Drag and Drop</h2>
<p><a href="http://bradsramblings.com/blog/wp-content/uploads/2009/09/DragandDrop.png"><img class="alignright size-full wp-image-310" title="DragandDrop" src="http://bradsramblings.com/blog/wp-content/uploads/2009/09/DragandDrop.png" alt="DragandDrop" width="165" height="257" /></a>Adding the Drag and Drop behavior is as simple as adding a property to a control. With this property added, it’s possible to place the control anywhere on the screen. Blend adds the proper code necessary, behind the scenes, so a designer can concern themselves with exploring the behavior rather than programming it. As you can see from the screenshot, there are many behaviors available that can be added to any control.</p>
<p>Blend is a powerful prototyping tool given that you find yourself in a WPF/Silverlight development environment. It provides the same benefits that many other prototyping tools have for other development environments. So which tool should a designer use? It depends. It all depends on the type of environment you find yourself in and personal preference. Hope you have enjoyed my exploration of Blend and if you find yourself using it one day please share your experiences.</p>
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