As technology becomes more interactive and personable, people will begin to establish deeper and more meaningful relationships with it. This is a key aspect that Microsoft wanted to get across during their announcement of Project Natal given during E3 last week. The demo of ‘Milo’ given by Lionhead Studio’s showcases this new world in relationships with the interactions between a player and the computerized child Milo. No longer are you required to push joysticks and mash buttons to interact with a character. You directly address them, and based on the relationship you have established with the character, your interaction is ‘unique’.
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