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	<title>Brad's Ramblings &#187; Information</title>
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		<title>IA Summit 2009: Designing Rules</title>
		<link>http://bradsramblings.com/blog/2009/04/ia-summit-2009-designing-rules/</link>
		<comments>http://bradsramblings.com/blog/2009/04/ia-summit-2009-designing-rules/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 15:06:15 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[IA Summit]]></category>
		<category><![CDATA[IAS09]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://bradsramblings.com/blog/?p=48</guid>
		<description><![CDATA[TweetThis was one of my favorite sessions from this years IA Summit. Dan Brown (twitter) delivered a very thorough and practical guide on how to develop and use design rules for a project. The following are my tweets from the &#8230; <a href="http://bradsramblings.com/blog/2009/04/ia-summit-2009-designing-rules/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton48" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fbradsramblings.com%2Fblog%2F%3Fp%3D48&amp;text=RT%20%40bnunnally%20New%20Blog%20Post%20-%20IA%20Summit%202009%3A%20Designing%20Rules%20%23UX&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fbradsramblings.com%2Fblog%2F2009%2F04%2Fia-summit-2009-designing-rules%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://bradsramblings.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>This was one of my favorite sessions from this years IA Summit. <a href="http://www.eightshapes.com/">Dan Brown</a> (<a href="http://twitter.com/brownorama">twitter</a>) delivered a very thorough and practical guide on how to develop and use design rules for a project. The following are my tweets from the session:</p>
<p> <span id="more-48"></span></p>
<p><i>Design Rules are not commandments, but rules about recommendations  and what gets recommended.</i></p>
<p><i>What is a rule? It is how a screen changes for different circumstances.</i></p>
<p><i> Rules come up as needed to full in the holes in a particular UX.</i></p>
<p><i>Rules are not recipes, they don&#8217;t provide steps to follow in order to accomplish something.</i></p>
<p><i>A rule is like an editor, that crafts the message out of a pile of footage.</i></p>
<p><i>An IA needs to take rule world content and fit them into a defined digital system.</i></p>
<p><i>A machine will make the decision about what content gets displayed, but we need to give the machine a clear set of guidelines.</i></p>
<p><i>Faceted based navigation follows the same rules between overall categories, even though the content is different.</i></p>
<p><i>Based on user selections the path they follow changes based on the business rules behind it.</i></p>
<p><i>Rules are not patterns, at least not how we define patterns.</i></p>
<p><i>There are patterns of rules that can be used in order to make a service/product successful.</i></p>
<p><i> You need to be able to take a pattern and define the rules necessary to be able to use that pattern successfully.</i></p>
<p><i>IA is a web site&#8217;s &#8216;language&#8217;, rules use that language in order to manufacture a user experience.</i></p>
<p><i>Content rules develop the pool of all the content that can be displayed.</i></p>
<p><i>Filters take the pool and decide the exact pieces of content that get chosen to be displayed</i></p>
<p><i>If the filter rules fail, have a fall back default that the system can use.</i></p>
<p><i>The effect of the rules need to be displayed to the user when they are invoked. I think of the Kayak.com filters with this.</i></p>
<p><i>Using pseudo-code as annotations is a method that can be understand by both business and technical team members.</i></p>
<p><i>Wireframes can also display what the content, scope, filters, and format will end up looking like.</i></p>
<p><i>What makes a good rule? #1 Those that are User-Centered. Getting a recommendations on stuff you care about.</i></p>
<p><i>Rules are unambiguous, they need to be clear about the choices that come out of them.</i></p>
<p><i>Rules need to be feasible, if you are not collecting the information you want to display, then the rule isn&#8217;t feasible.</i></p>
<p><i>The responsibility of the rule needs to be specified, is it a human or a machine making the decision?</i></p>
<p><i>Rules need to be able to degrade gracefully, this is where a set of defaults come into play.</i></p>
<p><i>We need to take our rules seriously, they govern how our products behave in front of our customers.</i></p>
<p><i>How are the rules documented to ensure that people follow them when implementing a product?</i></p>
<p><i>Creating documentation that is readable, informative, and fun is a big part of getting the rules implemented correctly.</i></p>
<p><i> Is it better to have a stakeholder to enforce the rules, or have an authoritative figure to enforce the rules.</i></p>
<p><i>Part of the feasibility of a rule is if it can be enforced or not, regardless if it is a human or machine that manage the rule</i></p>
<p><i>What happens if you use the rules to reverse engineer the IA from the desired rules?</i></p>
<p><i>It is easy to get caught up in the details of what we do, In the end we need to start with the UX and have that drive the rule</i></p>
<p>This session was great because it highlights a step in the process that happens regardless if the designer purposely defines the rules. By pointing out the importance of using Design Rules, a designer can focus on ensuring that the rules that get put into place enhance the overall user experience. This is definitely something I hope to incorporate in my own personal design process going forward.</p>
<p><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/brownorama/designing-rules-ia-summit-2009?type=presentation" title="Designing Rules ~ IA Summit 2009">Designing Rules ~ IA Summit 2009</a><br />
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</p>
<p>View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/brownorama">Daniel Brown</a>.</p>

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